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Old Oct 11, 2011, 07:33 AM // 07:33   #101
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Originally Posted by bena View Post
i guess i can give up on gw1.... but seriously gw2 devs need to pay attention and build something that prevents this.
You can never completely stop botting from occurring. No matter what Anet does, the botters will find a way to beat the system.

What Anet needs to do for gw2 is design their game in a way that makes it 'unbottable'. GW1 is very formulaic if you think about it. Formulaic games are ones that bots will run wild in.

From what we've seen, GW2 doesn't look very formulaic. The PvP is quite dynamic and proactive and it'll probably be very difficult to create a bot for it. It's probably too soon to say though.
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Old Oct 11, 2011, 04:40 PM // 16:40   #102
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Originally Posted by bena View Post
kurz bots lux humans


im on 5th straight 10-0 win.
Lucky you! I wish all the bots would just stick to one side so all the humans can just keep farming them or something, but I suspect there's some algorithm in their code that says something like "if you lose five games in a row, switch sides". Bashing bots is no fun, but losing because half your team are bots is even less fun. If we can't have all the bots banned, at least we can hope to farm faction.

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I dont understand why they dont pay more to hire more gms. the faster bots get banned the faster the botters have to buy new accounts, and the faster that happens the more money anet gets.
Agree. Who cares if it doesn't stop people from botting, as long as they have to keep buying new accounts.
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Old Oct 13, 2011, 10:32 AM // 10:32   #103
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We notice bots because of lack of activity. That's pretty much the same as RA :
- play it around midnight-9am gmt and you will notice many syncers
- play it around 4-8pm gmt and you might face one every 2 hours

The same goes for syncing in HA/Codex/GvG: it's easily done because noone is playing and not a bannable offense( as long as you don't bot in addition) because you can't make diference between people syncing and people who wan't to play ( a.k.a some randomway)

Finding a way to make more people play diferent formats would have an incidence on everything
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Old Oct 13, 2011, 07:13 PM // 19:13   #104
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There's still a botting problem. /Report is a symptomatic approach and it is not working; the /reports aren't being read.

If they're too understaffed to enforce their rules then they should announce that it's ok to bot and leech in pvp arenas so that all of us can get our titles and zkeys whilst afk.
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Old Oct 23, 2011, 02:41 AM // 02:41   #105
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I would just like to mention that the bots are coming back again since the recent purge, time for Dhuum to get swiping again. Been seeing tons on both lux and kurz sides.
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Old Oct 23, 2011, 03:29 AM // 03:29   #106
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Aye 3 straight games i've had 3 people or less in(both sides(that makes 13bots and 3 humans)). Bot farm in JQ Kurz side anyone wanna join for free points, no leechers!
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Old Oct 23, 2011, 08:51 PM // 20:51   #107
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Originally Posted by makosi View Post
There's still a botting problem. /Report is a symptomatic approach and it is not working; the /reports aren't being read.
Why not make it a harsher scale? For example, for every 20 reports you are banned for a day? Or some kind of exponential level where after you get hexed, the next unhexed round you play, if you get even 1 report, you have hex for 20m, then 40, then 80, etc? That would really hurt them. And I mean reports FROM OTHERS, that way those reporting can't have this backfire in their faces.

Last edited by refer; Oct 23, 2011 at 08:57 PM // 20:57..
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Old Oct 26, 2011, 01:33 PM // 13:33   #108
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Sad commentary is that these bots are better at the game than some of the players in JQ
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Old Oct 27, 2011, 04:05 AM // 04:05   #109
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Originally Posted by dusanyu View Post
Sad commentary is that these bots are better at the game than some of the players in JQ
O god as a monk I can agree, some para got pisses at me for not healing him he had 5 skills all of them were normal and hes expecting me to waste my energy on him >.> some trolls should be lit on fire thrown off of a building and hit by a bus then die.
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Old Oct 27, 2011, 08:36 PM // 20:36   #110
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Funny as hell solution, have JQ's victory reward go back to 800 faction.
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Old Oct 27, 2011, 09:02 PM // 21:02   #111
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well the thing is that none online rpg/mmo game can avoid botting there will be always a farming spot or a way that some ppl will create a script for a bot to farm in a way,
even that space command etc that i saw as an idea in another post will not stop ppl from creating a script,
there is much more than recording the mouse and keyboard commands etc, at some point they were injecting custom *.dll's in the game so bots can work and i think still happens but i' m not sure,
i played many mmo's saw many bots but the only game that bots affect so much the players is guild wars for 3 reasons:
1st: inactivity,
2nd: the pvp and trade system that is '98 gaming style (its old we understand that, back at '05 game industry they didn't had a specific model/style),
3rd: not online live game master's in the game like most mmo's in market so players can open a ticket and after a few hours to speak with them ingame and investigate the specific bug/problem etc,
also anet/ncsoft didn't cared about game we saw official support game forums after 6years, (it was so hard to add a forum at official gw site ?)
ppl were using guru forum to report bugs etc and still they were slow fixing them (5years of turtle/jugger bug at JQ cmon...),
and i like that they say at anet that they play the game and they love it etc (marketing yeah).
The trade system died at dupe period and with some ppl sell or released public bots the problem gone bigger,
also the thing that the game is free gives a reason to ppl not care so much for accounts and try to hack/bot or whatever not legal,
i played 5 years an mmo with a monthly fee and never tried/tho to hack or cheat cause was easier to ban with online game master's and me/most ppl were seeing accounts valuable cause we were paying hot money so we can play,
i don't say gw2 to have a fee i'm just saying that free game means bad community, cheaters or ppl that simple don't care in bigger % at players database.
I hope anet to find a way fix all that in gw2 cause the industry has to offer other mmo's and ppl can leave/move rly easy and if that happens we will have the same situation, many mmo's died like that cause of bugs or cheating,
players don't forgive mistakes they can easy leave if they don't take what they payed for, we have many examples and most ppl will understand what i 'm saying.
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Old Oct 29, 2011, 12:26 AM // 00:26   #112
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This problem has made JQ mostly unplayable. I think I'm just a bad luck charm. I play on Kurzick side, lose a few. I try luxon and proceed to lose a couple. It's like the bots know when I'm playing and don't join when I queue up.
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Old Oct 31, 2011, 06:55 PM // 18:55   #113
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Not nearly that bad....
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Old Oct 31, 2011, 09:55 PM // 21:55   #114
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At this rate of bot (and mind you, they are everywhere and not just JQ) rates, you would think they would create a voluntary force of GMs who actually have a knowledgeable background about GW held by a Non-Disclosure form.
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Old Nov 11, 2011, 08:03 PM // 20:03   #115
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Not nearly that bad....
Play late in the evening and the game is all theirs. Pure incompetence indeed.

Would it really be such a negative if we disabled the "go-to" command as far as posts are concerned? 90% of the scripts need this to get anything done, but for pve and anyone who's actually human, it's just autopilot.
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Old Nov 13, 2011, 01:58 PM // 13:58   #116
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Originally Posted by makosi View Post
This is a long-term nuisance. They introduced the /report system with a 'botting' feature and I believe Gaile's botwatch wiki page is still open for posting.

It makes playing a chore, though. :|

Mod presence is the way forward.


They did not take into consideration that players are too dumb/lazy to use /report.
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Old Feb 04, 2012, 01:31 AM // 01:31   #117
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There are easy ways to spot the bots in JQ.

In the outposts, most people stand in one spot til the match starts. By looking at how people move between Hei Tsu and Tolkano after a match, you'll quickly see repeating path(s) taken.

There are also "follow" bots, that randomly pick someone nearby and run to them. If you know that they are a bot and they are running towards you, you can run around the outpost with a bot on your tail. Even better is when the bot follows you in game. If they are an enemy you run into your base for instakill, or if on your team, run them to a shrine for some backup, great if the bot is an ele.

In the game, Purple (Kurz and Lux) bots head towards the middle, Green Kurz bots stand at teleport point until aggro, Yellow bots (Lux and Kurz) go up the stairs.
Also bots tend to cast enchants 30 seconds before the start???

You'll also see that a lot of bots:
don't show a title
have gray armor
have a nonsense name

I've since stopped using in game reporting in favor of sending in a support ticket.
I've also stopped sending in screenshots and now just send in list of names.

I just wish that Anet would have come up with an automated CM game log check and ban those that use a repeated sequence of commands. Either that or open up an arena exclusively FOR bots. They might find that there are some quality programmers out there.
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Old Feb 04, 2012, 02:58 AM // 02:58   #118
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If Anet are lazy or preoccupied couldn't they just implement the invite/team system like AB?

I'm sure someone can pick holes in that as it's an off the cuff statement but it seems like an easy fix no?

Not sure if it would also be open to similar abuse as I know SFA about botting.

Quote:
Originally Posted by refer View Post
Why not make it a harsher scale?
No thanks.

I've seen people /report merely because they are raging on a new player or someone they dislike personally for what-ever reason outside of any actual PvP merit.

I've also personally received reports on a few occasions purely because I turn all chat options off and set my status to offline.People often confuse a lack of chat or response as a sign of botting when it's actually because I can't be bothered with all the infantile chat and BS that takes place in 99% of the PvP, PvPvE formats.

Last edited by fireflyry; Feb 04, 2012 at 03:13 AM // 03:13..
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Old Feb 05, 2012, 04:14 PM // 16:14   #119
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Originally Posted by fireflyry View Post
I
No thanks.

I've seen people /report merely because they are raging on a new player or someone they dislike personally for what-ever reason outside of any actual PvP merit.

I've also personally received reports on a few occasions purely because I turn all chat options off and set my status to offline.People often confuse a lack of chat or response as a sign of botting when it's actually because I can't be bothered with all the infantile chat and BS that takes place in 99% of the PvP, PvPvE formats.
if you enter PvP and then are not willing to communicate, you are not willing to play as a team and therefore should not be entering PvP in the first place

if you can't handle some BS in the chats you shouldn't be playing an online game
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Old Feb 05, 2012, 05:12 PM // 17:12   #120
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Originally Posted by Veldan View Post
if you enter PvP and then are not willing to communicate, you are not willing to play as a team and therefore should not be entering PvP in the first place

if you can't handle some BS in the chats you shouldn't be playing an online game
The crap that is sometimes polluting the chat can not be considered 'communication', let alone that it is in any way related to ''team-play, therefore, turning the chat options off can not be considered as an unwillingness to communicate, or play as a team. If you justify and allow bullshit on the com-channels you should not be surprised when some turn of the chat channels.

It's the people that abuse the chat with their bullshit that should not play online games, not the other way around.
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